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Retribution Paladin

TALENTS

GLYPHS

[Glyph of Divine Protection] reduces the magical damage reduction of your divine protection by 20% but adds 20% of physical damage reduction.

[Glyph of Burden of Guilt] your judgement hits fills your target with doubt and remorse, reducing movement speed by 50% for 2 seconds.

[Glyph of Templar's Verdict] you take 10% less damage for 6 seconds after dealing damage with Templar's Verdict or Exorcism.

A Helpful addon to get for Macros is [Macro Toolkit] This addon allows you to create macros with over 1000 characters and also has a seperate box that notifies you when an Error is present.

 

you can download [Macro Toolkit] by clicking [HERE]

 

 

#showtooltip Hammer of Justice

/cast [nomod, @mouseover, exists][@target] Hammer of Justice

/cast [mod:alt, @focus] Hammer of Justice

 

This macro will cast [Hammer of Justice] (stun) at your mouseover target, if no mouseover target exists then your current target will be Hoj'd instead, additionally you can also hold alt and press the macro to Hoj your current focus.

 

#showtooltip Hand of Protection

/cast [nomod, @player] Hand of Protection

/cast [mod:alt, @mouseover, exists][@target] Hand of Protection

/cancelaura Hand of Protection

 

This macro will cast [hand of protection] on yourself or you can hold Alt and cast it at your mouseover target, if no mouseover target exists then your current target will be used instead. pressing the button a second time will remove the [hand of protection] from yourself.

 

#showtooltip Divine Shield

/cast Divine Shield

/cancelaura Divine Shield

 

This macro will use [Divine Shield] on the first press and remove it from your character on the second press.

 

#showtooltip Avenging Wrath

/use 13

/cast Holy Avenger

/cast Avenging Wrath

 

This macro will use your [Avenging Wrath], [Holy Avenger] and your burst trinket as long as it is in the Top slot. good for quick damage output.

Helpful Macros

Click [HERE] to return to the main page.

Basic Rotation

[Crusader Strike] to build Holy Power

 

[Judgement] to build Holy Power

 

[Exorcism] to build Holy Power

 

[Templars Verdict] to spend Holy Power

 

[Hammer of Wrath] on targets below 35% health.

Successful Judgements increase your movement speed by 45% for 3 seconds.

Stuns the target for 6 seconds. (replaces hammer of Justice)

your successful judgements replace the cast time and mana cost of your next Flash of Light by 35% and increase its effect on others by 20% stacks up to 3 times.

Your hand abilities all now have 2 charges

Empowers your weapon with holy energy, and performs a devastating strike, dealing 7,500 holy damage Also increases the damage of your next Divine Storm by 100%, and increases its radius by 50% (replaces Templar's Verdict).

Abilities that generate holy power will deal 30% additional damage and healing, and generate 3 charges of holy power for the next 18 seconds

A hammer falls from the sky and dealth 30,000 damage to enemy players or 50,000 healing to allies.

ENCHANTS

                                                    Mastery

 

Neck - Gift of Versatility (+75 Versatility)

 

Cloak - Gift of Versatility (+100 Versatility & 10% movement speed)

 

Ring 1 - Gift of Versatility (+50 Versatility)

 

Ring 2 - Gift of MVersatility (+50 Versatility)

 

Weapon - Mark of Bleeding Hollow (Permanently enchants a melee weapon to sometimes increase Mastery by 500 for 12 seconds).

STAT Priority

Versatility > Mastery > Haste > Multistrike > Crit

 

Versatility: increases all your damage & healing done, and decreases all damage taken.

 

Mastery: this one provides a passive bonus based on your specialization. (Mastery:Hand of Light your Crusader Strike, Hammer of Wrath, Templars verdict, Divine Storm and their multistrikes deal additional damage as Holy damage).

 

Haste: increases your attack speed and your casting speed, increases the damage of your DoTs and healing of your HoTs, reduces your GCD.

 

Multistrike: gives a chance for your spells and abilities to activate up to 1 additional time at 30% effectiveness.

 

Critical Strike: increases the chance to critically hit with your spells and abilities.

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